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https://github.com/syumai/workers.git
synced 2025-03-10 17:29:11 +00:00
add ability to specify the build dir path by flags
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parent
a64f77ad0b
commit
7ad757b2c4
@ -16,41 +16,43 @@ var assets embed.FS
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const (
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const (
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assetDirPath = "assets"
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assetDirPath = "assets"
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commonDirPath = "assets/common"
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commonDirPath = "assets/common"
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buildDirPath = "build"
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defaultBuildDirPath = "build"
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)
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)
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func main() {
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func main() {
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var mode string
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var mode string
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var buildDirPath string
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flag.StringVar(&mode, "mode", string(ModeTinygo), `build mode: tinygo or go`)
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flag.StringVar(&mode, "mode", string(ModeTinygo), `build mode: tinygo or go`)
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flag.StringVar(&buildDirPath, "o", defaultBuildDirPath, `output dir path: defaults to "build"`)
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flag.Parse()
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flag.Parse()
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if !Mode(mode).IsValid() {
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if !Mode(mode).IsValid() {
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flag.PrintDefaults()
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flag.PrintDefaults()
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os.Exit(1)
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os.Exit(1)
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return
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return
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}
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}
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if err := runMain(Mode(mode)); err != nil {
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if err := runMain(Mode(mode), buildDirPath); err != nil {
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fmt.Fprintf(os.Stderr, "err: %v", err)
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fmt.Fprintf(os.Stderr, "err: %v", err)
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os.Exit(1)
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os.Exit(1)
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}
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}
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}
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}
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func runMain(mode Mode) error {
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func runMain(mode Mode, buildDirPath string) error {
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if err := os.RemoveAll(buildDirPath); err != nil {
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if err := os.RemoveAll(buildDirPath); err != nil {
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return err
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return err
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}
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}
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if err := os.MkdirAll(buildDirPath, os.ModePerm); err != nil {
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if err := os.MkdirAll(buildDirPath, os.ModePerm); err != nil {
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return err
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return err
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}
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}
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if err := copyWasmExecJS(mode); err != nil {
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if err := copyWasmExecJS(mode, buildDirPath); err != nil {
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return err
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return err
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}
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}
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if err := copyCommonAssets(); err != nil {
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if err := copyCommonAssets(buildDirPath); err != nil {
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return err
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return err
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}
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}
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return nil
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return nil
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}
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}
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func copyWasmExecJS(mode Mode) error {
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func copyWasmExecJS(mode Mode, buildDirPath string) error {
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var fileName string
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var fileName string
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switch mode {
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switch mode {
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case ModeTinygo:
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case ModeTinygo:
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@ -68,7 +70,7 @@ func copyWasmExecJS(mode Mode) error {
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return nil
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return nil
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}
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}
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func copyCommonAssets() error {
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func copyCommonAssets(buildDirPath string) error {
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entries, err := assets.ReadDir(commonDirPath)
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entries, err := assets.ReadDir(commonDirPath)
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if err != nil {
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if err != nil {
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return err
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return err
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