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Add WorkerPool and use it for OnE2EEData
- Allowing unlimited concurrency on OnE2EEData causes huge spikes in DB conns when device lists change. - Using a high, bounded amount of concurrency ensure we don't breach DB conn limits. With unit tests.
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67
internal/pool.go
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67
internal/pool.go
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package internal
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type WorkerPool struct {
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N int
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ch chan func()
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}
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// Create a new worker pool of size N. Up to N work can be done concurrently.
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// The size of N depends on the expected frequency of work and contention for
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// shared resources. Large values of N allow more frequent work at the cost of
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// more contention for shared resources like cpu, memory and fds. Small values
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// of N allow less frequent work but control the amount of shared resource contention.
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// Ideally this value will be derived from whatever shared resource constraints you
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// are hitting up against, rather than set to a fixed value. For example, if you have
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// a database connection limit of 100, then setting N to some fraction of the limit is
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// preferred to setting this to an arbitrary number < 100. If more than N work is requested,
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// eventually WorkerPool.Queue will block until some work is done.
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//
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// The larger N is, the larger the up front memory costs are due to the implementation of WorkerPool.
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func NewWorkerPool(n int) *WorkerPool {
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return &WorkerPool{
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N: n,
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// If we have N workers, we can process N work concurrently.
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// If we have >N work, we need to apply backpressure to stop us
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// making more and more work which takes up more and more memory.
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// By setting the channel size to N, we ensure that backpressure is
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// being applied on the producer, stopping it from creating more work,
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// and hence bounding memory consumption. Work is still being produced
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// upstream on the homeserver, but we will consume it when we're ready
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// rather than gobble it all at once.
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//
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// Note: we aren't forced to set this to N, it just serves as a useful
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// metric which scales on the number of workers. The amount of in-flight
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// work is N, so it makes sense to allow up to N work to be queued up before
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// applying backpressure. If the channel buffer is < N then the channel can
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// become the bottleneck in the case where we have lots of instantaneous work
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// to do. If the channel buffer is too large, we needlessly consume memory as
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// make() will allocate a backing array of whatever size you give it up front (sad face)
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ch: make(chan func(), n),
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}
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}
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// Start the workers. Only call this once.
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func (wp *WorkerPool) Start() {
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for i := 0; i < wp.N; i++ {
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go wp.worker()
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}
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}
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// Stop the worker pool. Only really useful for tests as a worker pool should be started once
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// and persist for the lifetime of the process, else it causes needless goroutine churn.
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// Only call this once.
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func (wp *WorkerPool) Stop() {
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close(wp.ch)
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}
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// Queue some work on the pool. May or may not block until some work is processed.
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func (wp *WorkerPool) Queue(fn func()) {
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wp.ch <- fn
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}
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// worker impl
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func (wp *WorkerPool) worker() {
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for fn := range wp.ch {
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fn()
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}
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}
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186
internal/pool_test.go
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186
internal/pool_test.go
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package internal
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import (
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"sync"
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"testing"
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"time"
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)
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// Test basic functions of WorkerPool
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func TestWorkerPool(t *testing.T) {
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wp := NewWorkerPool(2)
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wp.Start()
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defer wp.Stop()
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// we should process this concurrently as N=2 so it should take 1s not 2s
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var wg sync.WaitGroup
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wg.Add(2)
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start := time.Now()
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wp.Queue(func() {
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time.Sleep(time.Second)
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wg.Done()
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})
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wp.Queue(func() {
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time.Sleep(time.Second)
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wg.Done()
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})
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wg.Wait()
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took := time.Since(start)
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if took > 2*time.Second {
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t.Fatalf("took %v for queued work, it should have been faster than 2s", took)
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}
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}
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func TestWorkerPoolDoesWorkPriorToStart(t *testing.T) {
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wp := NewWorkerPool(2)
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// return channel to use to see when work is done
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ch := make(chan int, 2)
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wp.Queue(func() {
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ch <- 1
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})
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wp.Queue(func() {
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ch <- 2
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})
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// the work should not be done yet
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time.Sleep(100 * time.Millisecond)
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if len(ch) > 0 {
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t.Fatalf("Queued work was done before Start()")
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}
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// the work should be starting now
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wp.Start()
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defer wp.Stop()
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sum := 0
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for {
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select {
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case <-time.After(time.Second):
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t.Fatalf("timed out waiting for work to be done")
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case val := <-ch:
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sum += val
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}
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if sum == 3 { // 2 + 1
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break
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}
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}
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}
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type workerState struct {
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id int
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state int // not running, queued, running, finished
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unblock *sync.WaitGroup // decrement to unblock this worker
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}
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func TestWorkerPoolBackpressure(t *testing.T) {
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// this test assumes backpressure starts at n*2+1 due to a chan buffer of size n, and n in-flight work.
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n := 2
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wp := NewWorkerPool(n)
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wp.Start()
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defer wp.Stop()
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var mu sync.Mutex
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stateNotRunning := 0
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stateQueued := 1
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stateRunning := 2
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stateFinished := 3
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size := (2 * n) + 1
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running := make([]*workerState, size)
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go func() {
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// we test backpressure by scheduling (n*2)+1 work and ensuring that we see the following running states:
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// [2,2,1,1,0] <-- 2 running, 2 queued, 1 blocked <-- THIS IS BACKPRESSURE
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// [3,2,2,1,1] <-- 1 finished, 2 running, 2 queued
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// [3,3,2,2,1] <-- 2 finished, 2 running , 1 queued
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// [3,3,3,2,2] <-- 3 finished, 2 running
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for i := 0; i < size; i++ {
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// set initial state of this piece of work
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wg := &sync.WaitGroup{}
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wg.Add(1)
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state := &workerState{
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id: i,
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state: stateNotRunning,
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unblock: wg,
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}
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mu.Lock()
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running[i] = state
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mu.Unlock()
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// queue the work on the pool. The final piece of work will block here and remain in
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// stateNotRunning and not transition to stateQueued until the first piece of work is done.
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wp.Queue(func() {
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mu.Lock()
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if running[state.id].state != stateQueued {
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// we ran work in the worker faster than the code underneath .Queue, so let it catch up
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mu.Unlock()
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time.Sleep(10 * time.Millisecond)
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mu.Lock()
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}
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running[state.id].state = stateRunning
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mu.Unlock()
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running[state.id].unblock.Wait()
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mu.Lock()
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running[state.id].state = stateFinished
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mu.Unlock()
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})
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// mark this work as queued
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mu.Lock()
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running[i].state = stateQueued
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mu.Unlock()
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}
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}()
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// wait for the workers to be doing work and assert the states of each task
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time.Sleep(time.Second)
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assertStates(t, &mu, running, []int{
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stateRunning, stateRunning, stateQueued, stateQueued, stateNotRunning,
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})
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// now let the first task complete
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running[0].unblock.Done()
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// wait for the pool to grab more work
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time.Sleep(100 * time.Millisecond)
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// assert new states
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assertStates(t, &mu, running, []int{
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stateFinished, stateRunning, stateRunning, stateQueued, stateQueued,
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})
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// now let the second task complete
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running[1].unblock.Done()
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// wait for the pool to grab more work
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time.Sleep(100 * time.Millisecond)
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// assert new states
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assertStates(t, &mu, running, []int{
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stateFinished, stateFinished, stateRunning, stateRunning, stateQueued,
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})
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// now let the third task complete
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running[2].unblock.Done()
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// wait for the pool to grab more work
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time.Sleep(100 * time.Millisecond)
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// assert new states
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assertStates(t, &mu, running, []int{
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stateFinished, stateFinished, stateFinished, stateRunning, stateRunning,
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})
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}
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func assertStates(t *testing.T, mu *sync.Mutex, running []*workerState, wantStates []int) {
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t.Helper()
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mu.Lock()
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defer mu.Unlock()
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if len(running) != len(wantStates) {
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t.Fatalf("assertStates: bad wantStates length, got %d want %d", len(wantStates), len(running))
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}
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for i := range running {
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state := running[i]
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wantVal := wantStates[i]
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if state.state != wantVal {
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t.Errorf("work[%d] got state %d want %d", i, state.state, wantVal)
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}
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}
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}
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@ -46,6 +46,7 @@ type Handler struct {
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typingMap map[string]uint64
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deviceDataTicker *sync2.DeviceDataTicker
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e2eeWorkerPool *internal.WorkerPool
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numPollers prometheus.Gauge
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subSystem string
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@ -67,6 +68,7 @@ func NewHandler(
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}),
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typingMap: make(map[string]uint64),
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deviceDataTicker: sync2.NewDeviceDataTicker(deviceDataUpdateDuration),
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e2eeWorkerPool: internal.NewWorkerPool(500), // TODO: assign as fraction of db max conns, not hardcoded
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}
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if enablePrometheus {
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@ -91,6 +93,7 @@ func (h *Handler) Listen() {
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sentry.CaptureException(err)
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}
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}()
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h.e2eeWorkerPool.Start()
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h.deviceDataTicker.SetCallback(h.OnBulkDeviceDataUpdate)
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go h.deviceDataTicker.Run()
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}
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@ -201,6 +204,10 @@ func (h *Handler) UpdateDeviceSince(ctx context.Context, userID, deviceID, since
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}
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func (h *Handler) OnE2EEData(ctx context.Context, userID, deviceID string, otkCounts map[string]int, fallbackKeyTypes []string, deviceListChanges map[string]int) {
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var wg sync.WaitGroup
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wg.Add(1)
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h.e2eeWorkerPool.Queue(func() {
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defer wg.Done()
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// some of these fields may be set
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partialDD := internal.DeviceData{
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UserID: userID,
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UserID: userID,
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DeviceID: deviceID,
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})
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})
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wg.Wait()
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}
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// Called periodically by deviceDataTicker, contains many updates
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