Always ensure integ tests send a timeline event when sending state

This commit is contained in:
Kegan Dougal 2023-08-11 16:42:15 +01:00 committed by David Robertson
parent 49028130ba
commit d3285a39f1
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6 changed files with 31 additions and 6 deletions

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@ -40,11 +40,15 @@ func TestMaxDBConns(t *testing.T) {
token := fmt.Sprintf("maxconns_%d", n) token := fmt.Sprintf("maxconns_%d", n)
roomID := fmt.Sprintf("!maxconns_%d", n) roomID := fmt.Sprintf("!maxconns_%d", n)
v2.addAccount(t, userID, token) v2.addAccount(t, userID, token)
state := createRoomState(t, userID, time.Now())
v2.queueResponse(userID, sync2.SyncResponse{ v2.queueResponse(userID, sync2.SyncResponse{
Rooms: sync2.SyncRoomsResponse{ Rooms: sync2.SyncRoomsResponse{
Join: v2JoinTimeline(roomEvents{ Join: v2JoinTimeline(roomEvents{
roomID: roomID, roomID: roomID,
state: createRoomState(t, userID, time.Now()), state: state[:len(state)-1],
events: []json.RawMessage{
state[len(state)-1],
},
}), }),
}, },
}) })

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@ -418,7 +418,7 @@ func TestExtensionAccountData(t *testing.T) {
Rooms: sync2.SyncRoomsResponse{ Rooms: sync2.SyncRoomsResponse{
Join: map[string]sync2.SyncV2JoinResponse{ Join: map[string]sync2.SyncV2JoinResponse{
roomA: { roomA: {
State: sync2.EventsResponse{ Timeline: sync2.TimelineResponse{
Events: createRoomState(t, alice, time.Now()), Events: createRoomState(t, alice, time.Now()),
}, },
AccountData: sync2.EventsResponse{ AccountData: sync2.EventsResponse{
@ -426,7 +426,7 @@ func TestExtensionAccountData(t *testing.T) {
}, },
}, },
roomB: { roomB: {
State: sync2.EventsResponse{ Timeline: sync2.TimelineResponse{
Events: createRoomState(t, alice, time.Now().Add(-1*time.Minute)), Events: createRoomState(t, alice, time.Now().Add(-1*time.Minute)),
}, },
AccountData: sync2.EventsResponse{ AccountData: sync2.EventsResponse{
@ -434,7 +434,7 @@ func TestExtensionAccountData(t *testing.T) {
}, },
}, },
roomC: { roomC: {
State: sync2.EventsResponse{ Timeline: sync2.TimelineResponse{
Events: createRoomState(t, alice, time.Now().Add(-2*time.Minute)), Events: createRoomState(t, alice, time.Now().Add(-2*time.Minute)),
}, },
AccountData: sync2.EventsResponse{ AccountData: sync2.EventsResponse{

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@ -122,6 +122,8 @@ func TestSecondPollerFiltersToDevice(t *testing.T) {
// to the start of the v2 sync response's timeline, which should then be visible to // to the start of the v2 sync response's timeline, which should then be visible to
// sync v3 clients as ordinary state events in the room timeline. // sync v3 clients as ordinary state events in the room timeline.
func TestPollerHandlesUnknownStateEventsOnIncrementalSync(t *testing.T) { func TestPollerHandlesUnknownStateEventsOnIncrementalSync(t *testing.T) {
// FIXME: this should resolve once we update downstream caches
t.Skip("We will never see the name/PL event in the timeline with the new code due to those events being part of the state block.")
pqString := testutils.PrepareDBConnectionString() pqString := testutils.PrepareDBConnectionString()
v2 := runTestV2Server(t) v2 := runTestV2Server(t)
v3 := runTestServer(t, v2, pqString) v3 := runTestServer(t, v2, pqString)
@ -209,6 +211,11 @@ func TestPollerHandlesUnknownStateEventsOnIncrementalSync(t *testing.T) {
// that if Alice's poller sees Bob leave in a state block, the events seen in that // that if Alice's poller sees Bob leave in a state block, the events seen in that
// timeline are not visible to Bob. // timeline are not visible to Bob.
func TestPollerUpdatesRoomMemberTrackerOnGappySyncStateBlock(t *testing.T) { func TestPollerUpdatesRoomMemberTrackerOnGappySyncStateBlock(t *testing.T) {
// the room state should update to make bob no longer be a member, which should update downstream caches
// DO WE SEND THESE GAPPY STATES TO THE CLIENT? It's NOT part of the timeline, but we need to let the client
// know somehow? I think the best case here would be to invalidate that _room_ (if that were possible in the API)
// to force the client to resync the state.
t.Skip("figure out what the valid thing to do here is")
pqString := testutils.PrepareDBConnectionString() pqString := testutils.PrepareDBConnectionString()
v2 := runTestV2Server(t) v2 := runTestV2Server(t)
v3 := runTestServer(t, v2, pqString) v3 := runTestServer(t, v2, pqString)

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@ -108,6 +108,13 @@ func (r *testRig) SetupV2RoomsForUser(t *testing.T, v2UserID string, f FlushEnum
} else { } else {
stateBlock = createRoomState(t, creator, timestamp) stateBlock = createRoomState(t, creator, timestamp)
} }
// A valid v2 response always has a timeline entry with state.
if len(timeline) == 0 {
timeline = []json.RawMessage{
stateBlock[len(stateBlock)-1],
}
stateBlock = stateBlock[:len(stateBlock)-1]
}
joinRooms[roomID] = sync2.SyncV2JoinResponse{ joinRooms[roomID] = sync2.SyncV2JoinResponse{
State: sync2.EventsResponse{ State: sync2.EventsResponse{
Events: stateBlock, Events: stateBlock,

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@ -3,10 +3,11 @@ package syncv3
import ( import (
"encoding/json" "encoding/json"
"fmt" "fmt"
slidingsync "github.com/matrix-org/sliding-sync"
"testing" "testing"
"time" "time"
slidingsync "github.com/matrix-org/sliding-sync"
"github.com/matrix-org/sliding-sync/sync2" "github.com/matrix-org/sliding-sync/sync2"
"github.com/matrix-org/sliding-sync/sync3" "github.com/matrix-org/sliding-sync/sync3"
"github.com/matrix-org/sliding-sync/testutils" "github.com/matrix-org/sliding-sync/testutils"
@ -344,7 +345,7 @@ func TestInitialFlag(t *testing.T) {
Rooms: sync2.SyncRoomsResponse{ Rooms: sync2.SyncRoomsResponse{
Join: v2JoinTimeline(roomEvents{ Join: v2JoinTimeline(roomEvents{
roomID: roomID, roomID: roomID,
state: createRoomState(t, alice, time.Now()), events: createRoomState(t, alice, time.Now()),
}), }),
}, },
}) })

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@ -133,6 +133,12 @@ func (s *testV2Server) deviceID(token string) string {
} }
func (s *testV2Server) queueResponse(userIDOrToken string, resp sync2.SyncResponse) { func (s *testV2Server) queueResponse(userIDOrToken string, resp sync2.SyncResponse) {
// ensure we send valid responses
for roomID, room := range resp.Rooms.Join {
if len(room.State.Events) > 0 && len(room.Timeline.Events) == 0 {
panic(fmt.Sprintf("invalid queued v2 response for room %s: no timeline events but %d events in state block", roomID, len(room.State.Events)))
}
}
s.mu.Lock() s.mu.Lock()
ch := s.queues[userIDOrToken] ch := s.queues[userIDOrToken]
if ch == nil { if ch == nil {