- `Conn`s now expose a direct `OnUpdate(caches.Update)` function
for updates which concern a specific device ID.
- Add a bitset in `DeviceData` to indicate if the OTK or fallback keys were changed.
- Pass through the affected `DeviceID` in `pubsub.V2DeviceData` updates.
- Remove `DeviceDataTable.SelectFrom` as it was unused.
- Refactor how the poller invokes `OnE2EEData`: it now only does this if
there are changes to OTK counts and/or fallback key types and/or device lists,
and _only_ sends those fields, setting the rest to the zero value.
- Remove noisy logging.
- Add `caches.DeviceDataUpdate` which has no data but serves to wake-up the long poller.
- Only send OTK counts / fallback key types when they have changed, not constantly. This
matches the behaviour described in MSC3884
The entire flow now looks like:
- Poller notices a diff against in-memory version of otk count and invokes `OnE2EEData`
- Handler updates device data table, bumps the changed bit for otk count.
- Other handler gets the pubsub update, directly finds the `Conn` based on the `DeviceID`.
Invokes `OnUpdate(caches.DeviceDataUpdate)`
- This update is handled by the E2EE extension which then pulls the data out from the database
and returns it.
- On initial connections, all OTK / fallback data is returned.
Features:
- Add `typing` extension.
- Add `receipts` extension.
- Add comprehensive prometheus `/metrics` activated via `SYNCV3_PROM`.
- Add `SYNCV3_PPROF` support.
- Add `by_notification_level` sort order.
- Add `include_old_rooms` support.
- Add support for `$ME` and `$LAZY`.
- Add correct filtering when `*,*` is used as `required_state`.
- Add `num_live` to each room response to indicate how many timeline entries are live.
Bug fixes:
- Use a stricter comparison function on ranges: fixes an issue whereby UTs fail on go1.19 due to change in sorting algorithm.
- Send back an `errcode` on HTTP errors (e.g expired sessions).
- Remove `unsigned.txn_id` on insertion into the DB. Otherwise other users would see other users txn IDs :(
- Improve range delta algorithm: previously it didn't handle cases like `[0,20] -> [20,30]` and would panic.
- Send HTTP 400 for invalid range requests.
- Don't publish no-op unread counts which just adds extra noise.
- Fix leaking DB connections which could eventually consume all available connections.
- Ensure we always unblock WaitUntilInitialSync even on invalid access tokens. Other code relies on WaitUntilInitialSync() actually returning at _some_ point e.g on startup we have N workers which bound the number of concurrent pollers made at any one time, we need to not just hog a worker forever.
Improvements:
- Greatly improve startup times of sync3 handlers by improving `JoinedRoomsTracker`: a modest amount of data would take ~28s to create the handler, now it takes 4s.
- Massively improve initial initial v3 sync times, by refactoring `JoinedRoomsTracker`, from ~47s to <1s.
- Add `SlidingSyncUntil...` in tests to reduce races.
- Tweak the API shape of JoinedUsersForRoom to reduce state block processing time for large rooms from 63s to 39s.
- Add trace task for initial syncs.
- Include the proxy version in UA strings.
- HTTP errors now wait 1s before returning to stop clients tight-looping on error.
- Pending event buffer is now 2000.
- Index the room ID first to cull the most events when returning timeline entries. Speeds up `SelectLatestEventsBetween` by a factor of 8.
- Remove cancelled `m.room_key_requests` from the to-device inbox. Cuts down the amount of events in the inbox by ~94% for very large (20k+) inboxes, ~50% for moderate sized (200 events) inboxes. Adds book-keeping to remember the unacked to-device position for each client.
This is so clients can accurately calculate the push rule:
```
{"kind":"room_member_count","is":"2"}
```
Also fixed a bug in the global room metadata for the joined/invited
counts where it could be wrong because of Synapse sending duplicate
join events as we were tracking +-1 deltas. We now calculate these
counts based on the set of user IDs in a specific membership state.
Relevant actions include:
- People joining/leaving a room
- An m.room.name or m.room.canonical_alias event is sent
- etc..
Prior to this, we just set the room name field for initial=true
rooms only. This meant that if a room name was updated whilst it was
in the visible range (or currently subscribed to), we wouldn't set
this field resulting in stale names for clients. This was particularly
prominent when you created a room, as the initial member event would
cause the room to appear in the list as "Empty room" which then would
never be updated even if there was a subsequent `m.room.name` event
sent.
Fixed with regression tests.
- Add `SYNCV3_SECRET` env var which is SHA256'd and used as an AES
key to encrypt/decrypt tokens.
- Add column `v2_token_encrypted` to `syncv3_sync2_devices`
- Update unit tests to check encryption/decryption work.
This provides an extra layer of security in case the database is
compromised and real user access tokens are leaked. This forces
an attacker to obtain both the database table _and_ the secret
env var (which will typically be stored in secure storage e.g
k8s secrets). Unfortunately, we need to have the access_token
in the plain so we cannot rely on password-style storage algorithms
like bcrypt/scrypt, which would be safer.
Particularly as the server expands into multiple lists and
filters, having a way to quickly detect off-by-one index
errors is important, so add an assert() function which
will panic() if SYNCV3_DEBUG=1 else log an angry message.
RoomMetadata stores the current invite/join count, heroes for the
room, most recent timestamp, name event content, canonical alias, etc
This information is consistent across all users so can be globally
cached for future use. Make ConnState call CalculateRoomName with
RoomMetadata to run the name algorithm.
This is *almost* complete but as there are no Heroes yet in the
metadata, things don't quite render correctly yet.