sliding-sync/internal/required_state_map.go

94 lines
2.8 KiB
Go

package internal
const StateKeyLazy = "$LAZY"
type RequiredStateMap struct {
eventTypesWithWildcardStateKeys map[string]struct{}
stateKeysForWildcardEventType []string
eventTypeToStateKeys map[string][]string
allState bool
lazyLoading bool
}
func NewRequiredStateMap(eventTypesWithWildcardStateKeys map[string]struct{},
stateKeysForWildcardEventType []string,
eventTypeToStateKeys map[string][]string,
allState, lazyLoading bool) *RequiredStateMap {
return &RequiredStateMap{
eventTypesWithWildcardStateKeys: eventTypesWithWildcardStateKeys,
stateKeysForWildcardEventType: stateKeysForWildcardEventType,
eventTypeToStateKeys: eventTypeToStateKeys,
allState: allState,
lazyLoading: lazyLoading,
}
}
func (rsm *RequiredStateMap) IsLazyLoading() bool {
return rsm.lazyLoading
}
func (rsm *RequiredStateMap) Include(evType, stateKey string) bool {
if rsm.allState {
// "additional entries FILTER OUT the returned set of state events. These additional entries cannot use '*' themselves."
includedStateKeys := rsm.eventTypeToStateKeys[evType]
if len(includedStateKeys) > 0 {
for _, sk := range includedStateKeys {
if sk == stateKey {
return true
}
}
return false
}
return true
}
// check if we should include this event due to wildcard event types
for _, sk := range rsm.stateKeysForWildcardEventType {
if sk == stateKey || sk == "*" {
return true
}
}
// check if we should include this event due to wildcard state keys
for et := range rsm.eventTypesWithWildcardStateKeys {
if et == evType {
return true
}
}
// check if we should include this event due to exact type/state key match
for _, sk := range rsm.eventTypeToStateKeys[evType] {
if sk == stateKey {
return true
}
}
return false
}
func (rsm *RequiredStateMap) Empty() bool {
return !rsm.allState && !rsm.lazyLoading &&
len(rsm.eventTypeToStateKeys) == 0 &&
len(rsm.stateKeysForWildcardEventType) == 0 &&
len(rsm.eventTypesWithWildcardStateKeys) == 0
}
// work out what to ask the storage layer: if we have wildcard event types we need to pull all
// room state and cannot only pull out certain event types. If we have wildcard state keys we
// need to use an empty list for state keys.
func (rsm *RequiredStateMap) QueryStateMap() map[string][]string {
queryStateMap := make(map[string][]string)
if rsm.allState {
return queryStateMap
}
if len(rsm.stateKeysForWildcardEventType) == 0 { // no wildcard event types
for evType, stateKeys := range rsm.eventTypeToStateKeys {
if evType == "m.room.member" && rsm.lazyLoading {
queryStateMap[evType] = nil
} else {
queryStateMap[evType] = stateKeys
}
}
for evType := range rsm.eventTypesWithWildcardStateKeys {
queryStateMap[evType] = nil
}
}
return queryStateMap
}