package random import ( "crypto/rand" "encoding/binary" ) // GetRandomBytes randomly generates n bytes. func GetRandomBytes(n uint32) []byte { buf := make([]byte, n) _, err := rand.Read(buf) if err != nil { panic(err) // out of randomness, should never happen } return buf } // GetRandomUint32 randomly generates an unsigned 32-bit integer. func GetRandomUint32() uint32 { b := GetRandomBytes(4) return binary.BigEndian.Uint32(b) }