Beam/UITests/Sources/BugReportUITests.swift

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//
// Copyright 2022 New Vector Ltd
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//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
import ElementX
import XCTest
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class BugReportUITests: XCTestCase {
func testInitialStateComponents() {
let app = Application.launch()
app.goToScreenWithIdentifier(.bugReport)
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verifyInitialStateComponents(in: app)
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XCTAssertFalse(app.images["screenshotImage"].exists)
XCTAssertFalse(app.buttons["removeScreenshotButton"].exists)
Screenshot tests (#130) * #9 Add snapshot testing library * #9 Create script to boot test simulators * #9 Create the UI test plan * #9 Create shared schemes for test targets * #9 Disable split view for UI tests * #9 Fix fastlane dependencies * #9 Add snapshot testing to the application * #9 assert screenshots * #9 fix swipe gestures on iPad * #9 Fix accessing items in session verification screen * #9 Workaround for flaky unit test * #9 Specify scheme for alpha build * #9 Add reference screenshots * Update python script path and check assets for png check * Update script path * Use static timezone for simulator time * Fix build after SwiftFormat * Add changelog * Upload failed screenshots artifact * Always upload artifacts * Update boot simulator script * Update simulator overridden time * Install pytz before tests * Get time from Ruby script * Disable SwiftUI animation when running UI tests * Update screenshots after animation setting * Include reference images in the artifact * Update matching precision * Update image matching precision & revert artifact content * Include Xcode result in the artifact * Update test output directory * Disable gradient on splash screen for tests * Tap next button explicitly * Wait a bit before checking alert * Wait 1 second * Run SwiftFormat on project * Ignore temporary screenshots * Fix most of the PR remarks * Fix conflicts * Bump Python version to 3 * Update reference screenshots for authentication screens * Update SwiftFormat * Fix flakey session verification test. * Update scheme. Co-authored-by: Doug <douglase@element.io>
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app.assertScreenshot(.bugReport)
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}
func testToggleSendingLogs() {
let app = Application.launch()
app.goToScreenWithIdentifier(.bugReport)
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app.switches["sendLogsToggle"].tap()
let sendingLogsToggle = app.switches["sendLogsToggle"]
XCTAssert(sendingLogsToggle.exists)
XCTAssertFalse(sendingLogsToggle.isOn)
}
func testReportText() {
let app = Application.launch()
app.goToScreenWithIdentifier(.bugReport)
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// type 4 chars
app.textViews["reportTextView"].clearAndTypeText("Text")
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XCTAssertFalse(app.buttons["sendButton"].isEnabled)
// type one more char and see the button enabled
app.textViews["reportTextView"].clearAndTypeText("Longer text")
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XCTAssert(app.buttons["sendButton"].isEnabled)
}
func testInitialStateComponentsWithScreenshot() {
let app = Application.launch()
app.goToScreenWithIdentifier(.bugReportWithScreenshot)
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verifyInitialStateComponents(in: app)
XCTAssert(app.images["screenshotImage"].exists)
XCTAssert(app.buttons["removeScreenshotButton"].exists)
Screenshot tests (#130) * #9 Add snapshot testing library * #9 Create script to boot test simulators * #9 Create the UI test plan * #9 Create shared schemes for test targets * #9 Disable split view for UI tests * #9 Fix fastlane dependencies * #9 Add snapshot testing to the application * #9 assert screenshots * #9 fix swipe gestures on iPad * #9 Fix accessing items in session verification screen * #9 Workaround for flaky unit test * #9 Specify scheme for alpha build * #9 Add reference screenshots * Update python script path and check assets for png check * Update script path * Use static timezone for simulator time * Fix build after SwiftFormat * Add changelog * Upload failed screenshots artifact * Always upload artifacts * Update boot simulator script * Update simulator overridden time * Install pytz before tests * Get time from Ruby script * Disable SwiftUI animation when running UI tests * Update screenshots after animation setting * Include reference images in the artifact * Update matching precision * Update image matching precision & revert artifact content * Include Xcode result in the artifact * Update test output directory * Disable gradient on splash screen for tests * Tap next button explicitly * Wait a bit before checking alert * Wait 1 second * Run SwiftFormat on project * Ignore temporary screenshots * Fix most of the PR remarks * Fix conflicts * Bump Python version to 3 * Update reference screenshots for authentication screens * Update SwiftFormat * Fix flakey session verification test. * Update scheme. Co-authored-by: Doug <douglase@element.io>
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app.assertScreenshot(.bugReportWithScreenshot)
}
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func verifyInitialStateComponents(in app: XCUIApplication) {
XCTAssert(app.navigationBars[ElementL10n.titleActivityBugReport].exists)
let descLabel = app.staticTexts["reportBugDescription"]
XCTAssert(descLabel.exists)
XCTAssertEqual(descLabel.label, ElementL10n.sendBugReportDescription)
let sendLogsDescLabel = app.staticTexts["sendLogsDescription"]
XCTAssert(sendLogsDescLabel.exists)
XCTAssertEqual(sendLogsDescLabel.label, ElementL10n.sendBugReportLogsDescription)
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XCTAssert(app.textViews["reportTextView"].exists)
let sendLogsToggle = app.switches["sendLogsToggle"]
XCTAssert(sendLogsToggle.exists)
XCTAssert(sendLogsToggle.isOn)
let sendLogsLabel = app.staticTexts["sendLogsText"]
XCTAssert(sendLogsLabel.exists)
XCTAssertEqual(sendLogsLabel.label, ElementL10n.sendBugReportIncludeLogs)
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let sendButton = app.buttons["sendButton"]
XCTAssert(sendButton.exists)
XCTAssertEqual(sendButton.label, ElementL10n.actionSend)
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XCTAssertFalse(sendButton.isEnabled)
}
}
extension XCUIElement {
var isOn: Bool {
(value as? String) == "1"
}
}