Beam/UITests/Sources/RoomScreenUITests.swift

151 lines
5.4 KiB
Swift
Raw Normal View History

2022-02-14 18:05:21 +02:00
//
// Copyright 2022 New Vector Ltd
2022-02-14 18:05:21 +02:00
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
import XCTest
@MainActor
class RoomScreenUITests: XCTestCase {
func testPlainNoAvatar() async throws {
let app = Application.launch(.roomPlainNoAvatar)
XCTAssert(app.staticTexts[A11yIdentifiers.roomScreen.name].exists)
XCTAssert(app.staticTexts[A11yIdentifiers.roomScreen.avatar].exists)
Screenshot tests (#130) * #9 Add snapshot testing library * #9 Create script to boot test simulators * #9 Create the UI test plan * #9 Create shared schemes for test targets * #9 Disable split view for UI tests * #9 Fix fastlane dependencies * #9 Add snapshot testing to the application * #9 assert screenshots * #9 fix swipe gestures on iPad * #9 Fix accessing items in session verification screen * #9 Workaround for flaky unit test * #9 Specify scheme for alpha build * #9 Add reference screenshots * Update python script path and check assets for png check * Update script path * Use static timezone for simulator time * Fix build after SwiftFormat * Add changelog * Upload failed screenshots artifact * Always upload artifacts * Update boot simulator script * Update simulator overridden time * Install pytz before tests * Get time from Ruby script * Disable SwiftUI animation when running UI tests * Update screenshots after animation setting * Include reference images in the artifact * Update matching precision * Update image matching precision & revert artifact content * Include Xcode result in the artifact * Update test output directory * Disable gradient on splash screen for tests * Tap next button explicitly * Wait a bit before checking alert * Wait 1 second * Run SwiftFormat on project * Ignore temporary screenshots * Fix most of the PR remarks * Fix conflicts * Bump Python version to 3 * Update reference screenshots for authentication screens * Update SwiftFormat * Fix flakey session verification test. * Update scheme. Co-authored-by: Doug <douglase@element.io>
2022-08-11 15:02:47 +03:00
try await app.assertScreenshot(.roomPlainNoAvatar)
}
func testSmallTimelineLayout() async throws {
let app = Application.launch(.roomSmallTimeline)
// The messages should be bottom aligned.
try await app.assertScreenshot(.roomSmallTimeline)
}
func testSmallTimelineWithIncomingAndPagination() async throws {
let client = try UITestsSignalling.Client(mode: .tests)
let app = Application.launch(.roomSmallTimelineIncomingAndSmallPagination)
await client.waitForApp()
defer { try? client.stop() }
// When a back pagination occurs and an incoming message arrives.
try await performOperation(.incomingMessage, using: client)
try await performOperation(.paginate, using: client)
// Then the 4 visible messages should stay aligned to the bottom.
try await app.assertScreenshot(.roomSmallTimelineIncomingAndSmallPagination)
}
func testSmallTimelineWithLargePagination() async throws {
let client = try UITestsSignalling.Client(mode: .tests)
let app = Application.launch(.roomSmallTimelineLargePagination)
await client.waitForApp()
defer { try? client.stop() }
// When a large back pagination occurs.
try await performOperation(.paginate, using: client)
// The bottom of the timeline should remain visible with more items added above.
try await app.assertScreenshot(.roomSmallTimelineLargePagination)
}
func testTimelineLayoutAtTop() async throws {
let client = try UITestsSignalling.Client(mode: .tests)
let app = Application.launch(.roomLayoutTop)
await client.waitForApp()
defer { try? client.stop() }
// Given a timeline that is scrolled to the top.
for _ in 0...5 {
app.swipeDown()
}
try await app.assertScreenshot(.roomLayoutTop) // Assert initial state for comparison.
// When a back pagination occurs.
try await performOperation(.paginate, using: client)
// Then the bottom of the timeline should remain unchanged (with new items having been added above).
try await app.assertScreenshot(.roomLayoutTop)
}
func testTimelineLayoutAtBottom() async throws {
let client = try UITestsSignalling.Client(mode: .tests)
let app = Application.launch(.roomLayoutBottom)
await client.waitForApp()
defer { try? client.stop() }
// Some time for the timeline to settle
try await Task.sleep(for: .seconds(1))
// When an incoming message arrives.
try await performOperation(.incomingMessage, using: client)
// Some time for the timeline to settle
try await Task.sleep(for: .seconds(1))
// Then the timeline should scroll down to reveal the message.
try await app.assertScreenshot(.roomLayoutBottom, step: 0)
// When the keyboard appears for the message composer.
try await tapMessageComposer(in: app)
try await app.assertScreenshot(.roomLayoutBottom, step: 1)
}
func testTimelineReadReceipts() async throws {
let app = Application.launch(.roomSmallTimelineWithReadReceipts)
// The messages should be bottom aligned.
try await app.assertScreenshot(.roomSmallTimelineWithReadReceipts)
}
func testTimelineDisclosedPolls() async throws {
let app = Application.launch(.roomWithDisclosedPolls)
try await app.assertScreenshot(.roomWithDisclosedPolls)
}
func testTimelineUndisclosedPolls() async throws {
let app = Application.launch(.roomWithUndisclosedPolls)
try await app.assertScreenshot(.roomWithUndisclosedPolls)
}
func testTimelineOutgoingPolls() async throws {
let app = Application.launch(.roomWithOutgoingPolls)
try await app.assertScreenshot(.roomWithOutgoingPolls)
}
// MARK: - Helper Methods
private func performOperation(_ operation: UITestsSignal.Timeline, using client: UITestsSignalling.Client) async throws {
try client.send(.timeline(operation))
await _ = client.signals.values.first { $0 == .success }
try await Task.sleep(for: .seconds(2)) // Allow the timeline to update
}
private func tapMessageComposer(in app: XCUIApplication) async throws {
app.textViews.element.tap()
try await Task.sleep(for: .seconds(10)) // Allow the animations to complete
}
}