- adopt the new timeline configuration which now exposes read receipts tracking. For now it should be set to `false` for all timelines except the live one, which still gets configured properly on the rust side through `init_timeline`. Eventually we will converge on this configuration API for all of them.
- also adopt the new rust side cache clearing method and remove our own
* Add the timeline controller factory to the timeline view model.
In preparation for building a timeline to swipe through media in QuickLook.
* Refactor RoomTimelineControllerFactory.
* Refactor RoomTimelineController.
* Refactor RoomTimelineProvider.
* Introduce a `MediaEventsTimelineFlowCoordinator`
* Update SDK API and architecture
* Add a feature flag, add translations
* Move the media events timeline presentation under the room flow coordinator state machine
* Rename `TimelineViewState.timelineViewState` of type `TimelineState` to `timelineState`
* Enabled SwiftLint's `trailing_closure` rule and fix the warnings.
* Setup simple share extension
* Switch the app url scheme to be the full bundle identifier
* Setup a share extension that show a SwiftUI view, uses rust tracing and redirects to the hosting aplication
* Move media as json through the custom scheme into the main app and deep link into the media upload preview screen
* Fix message forwarding and global search screen room summary provider filtering.
* Tweak the message forwarding and global search screen designs.
* Add a room selection screen to use after receiving a share request from the share extension
* Fix share extension entitlements
* Share the temporary directory between the main app and the extensions; rename the caches one.
* Remove the no longer needed notification avatar flipping fix.
* Extract the placeholder avatar image generator from the NSE
* Nest `AvatarSize` within the new `Avatars` enum
* Donate an `INSendMessageIntent` to the system every time we send a message so they appear as share suggestions
* Support suggestions in the share extension itself
* Improve sharing animations and fix presentation when room already on the stack
* Clear all routes when sharing without a preselected room.
* Fix broken unit tests
* Various initial tweaks following code review.
* Correctly clean up and dismiss the share extension for all paths.
* Move the share extension path to a constants enum
* Rename UserSessionFlowCoordinator specific share extension states and events
* Add UserSession and Room flow coordinator share route tests
* Tweak the share extension logic.
* Use the new WAS callback type and return back to the https callback for OIDC.
* Simplify OIDCAuthenticationPresenter now it doesn't need to handle universal links.
* Remove old unit tests.
* Disable image and document picker integration tests as they randomly fail to load and are flakey.
* Delete any pre-existing log files
* Various tracing tweaks and fixes:
- delete the custom tracing log levels as we can't control their ouput
- implement comparable on them
- change default levels only if the new chosen level increases their verbosity
* Make logging targets mandatory and fix their logging levels
* Switch back to using the `run_tests` reset simulator flag as `fastlane snapshot reset_simulators` was too generic and slow
* Switch all integration test taps to `tapCenter` (nee forceTap) after noticing missed taps on CI.
* Make the logging file prefix explicit, let the main app not use one.
* Rename tracing configuration `target` to `currentTarget`
* Don't query the homeserver until confirming it (or selecting a different one).
* Setup the infrastructure to test AuthenticationService.
Implement basic tests for configuration & password login.
* Use the real AuthenticationService with a mock Client in all of the tests.
* Add tests for the ServerConfirmationScreenViewModel.
* Remove redundant view state and test for it.
* Remove incorrect message send call and fix typo.
* Add overlay coordinator presentation to the NavigationRootCoordinator.
* Remove GenericCallLinkCoordinator, merging it into CallScreen.
This will allow for picture in picture on call links when available.
* Move Sentry setup outside of the BugReportService
* Setup Sentry SwiftUI tracing for the homeScreen and roomScreen roots
* Setup Sentry instrumentation on top of the existing Signposter
* Various tweaks
- Create an app.yml with the base app variant.
- Override app.yml contents on Nightly/PR builds.
- Add AppHooks mechanism.
- Add Enterprise submodule.
- Conditionally import Enterprise/fastlane/Fastfile if available.
- tear down ElementCall screens when ending the call from the CXCallController
- make the call UI available in the task manager and lock screen
- Fix broken hang up widget message format
* Replace Rust's Authentication service by building a Client.
* Drop the Proxy from AuthenticationServiceProxy[Protocol].
* Make sure to call abortOIDCLogin.
* Centralise common ClientBuilder code.
* Update the SDK.