* Show the splash screen again after failing to restore a session
* Fix visible rooms cold cache not working. Construct the visibleRoomsView before calling the sliding sync builder, process invalid entries directly if the allRoomsView is not available
* Stop building custom identifiers for invalidated rooms, we still have duplicates coming from filled ones.
* Fix visibleItemRangePublisher debouncer, guard against changing the range while the view isn't "live" yet
* Add more logs
* Adopt timeline item sender profiles for displaying user avatars and display names
* Prevent images from automatically being evicted from the in-memory cache when entering background
* Get rid of all the `urlString: String`s and start using proper URLs
* Add back manual display name loading as the sender profiles aren't working properly yet
* Implement a sender profile.
* Bump the RustSDK to v1.0.32-alpha
Co-authored-by: Doug <douglase@element.io>
* Fix race condition on session verification tests.
* Fix clear button on text field.
* Add a timeout to UI test signalling.
* Use snapshot testing for login screen.
* Refactor SS configuration and add (unfinished) support for adding views dynamically.
* Implement pop and clear support on the room summary provider
* Register views against sliding sync
* Read invalidated vislbeRoomsSummaryProvider from the allRoomSummaryProvider
* Switch SS window range setting from the ScrollViewAdapter to a publisher debounce
* Tweak allRoomsView addition: switch from listening the visibleRoomsView's state to when it publishes the first diff update
* Cleanup client delegate and sliding sync observers and lifecycle
* Bump the RustSDK to 1.0.30-alpha
* Reuse startSync within restartSync
* Fix information leaking on RoomSummaryDetails logging
* Prevent crashes when force quitting the application
* Cleanup crash detected alert presentation and exposed home screen view model actions
* Fixes#340 - Wait for logout confirmation before changing the app state
* Add changelogs
* Fix unit tests
* Add missing softLogout logout handling
* Use pagination and start items for view state.
isBackPaginating and canBackPaginate are updated each time the timeline is rebuilt
* Update some timeline snapshots
The top section has gone, which has altered the layout slightly.
* Fixes#396 - Avoid duplicates in room list, cleanup logic throughout
* Re-enabled the allRoomsView with a hard 500 room limit and reduced the diffing collection time.
* Fixes#385, #411 - Filter out spaces, invites and tombstoned rooms from the room list
* Various tweaks following code review
* Only use Client for UI test signalling.
Make the server listen and return a client.
* Refactor to Listener and Connection.
Matches Network.framework naming.
* Wait until the connection is ready before setting the established connection.
* Docs and fix method name.
* Fix CI issues.
- Use Bonjour to allow multiple devices running simultaneously.
- Sleep after establishing the connection to fix issues on Intel.
* Cleanup session verification state machine configuration
* Add support for new timeline items: loading indicators, stickers and invalid/unsupported events
* Add sticker accessibility label, fix session verification ones
* Add support for the new TimelineStart timeline item and new pagination API. Remove identifiers from individual timeline items and only set them in the TimelineTableViewController
* Add changelog
* Media provider tests
* Moved classes to separate files
* Moved image file
* Removed unused image file
* Rebase and refactor.
Replace removed error type.
Refactor XYZMock to MockXYZ.
Co-authored-by: Doug <douglase@element.io>
* Add signalling between UI tests and the app.
* Fix navigationStack on roomLayout screens and update screenshots
Co-authored-by: Stefan Ceriu <stefanc@matrix.org>
This patch updates the link used in the build badge readme to follow the
new format required by shields.io. Note that the badge now only reflects
the status of the unit_tests.yml workflow which presumably was not the
case when referencing by title was still possible (the title probably
matched ui and unit tests).
See https://github.com/badges/shields/issues/8671
* NotificationManager tests
* More unit tests
* More tests, moved classes to separate files
* Removed warnings
* UserNotificationCenterProtocol as AnyObject
* Reverted back Package.resolved