Beam/ElementX/Sources/Application/Windowing/SceneDelegate.swift
manuroe 3950cac085
Dual licensing: AGPL + Element Commercial (#3657)
* New LICENSE-COMMERCIAL file

* Apply dual licenses: AGPL + Element Commercial to file headers

* Update README with dual licensing
2025-01-06 11:27:37 +01:00

21 lines
762 B
Swift

//
// Copyright 2023, 2024 New Vector Ltd.
//
// SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial
// Please see LICENSE files in the repository root for full details.
//
import SwiftUI
/// A basic window scene delegate used to configure the `WindowManager`.
///
/// We don't support multiple scenes right now, so the implementation is pretty basic.
class SceneDelegate: NSObject, UIWindowSceneDelegate {
weak static var windowManager: SecureWindowManagerProtocol!
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
guard let windowScene = scene as? UIWindowScene else { return }
Self.windowManager.configure(with: windowScene)
}
}