mirror of
https://github.com/element-hq/element-x-ios.git
synced 2025-03-10 21:39:12 +00:00

* Fixed unstored weak reference warning * Prevent the timeline from jumping whenever we access XCUIApplication properties * Prevent UI tests from causing side effects on the timeline * Update userSession reference screenshots * Fix create room UI tests * Update inviteUsers UI test reference screenshots * Allow certain tests to enable timeline accessibility * Fix roomLayout tests and update reference screenshots * Disable the testTimelineLayoutInMiddle test because of flakiness * Update screenshots following timestamp addition * Another attempt * Yet another attempt, replace XCUIScreen screenshots with XCUIApplication ones, decrease delay to 1 second * Allow tests to retry up to 3 times before failing the run
116 lines
4.0 KiB
Swift
116 lines
4.0 KiB
Swift
//
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// Copyright 2022 New Vector Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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import SnapshotTesting
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import XCTest
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struct Application {
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static func launch(_ identifier: UITestsScreenIdentifier, disableTimelineAccessibility: Bool = true) -> XCUIApplication {
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let app = XCUIApplication()
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var launchEnvironment = [
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"UI_TESTS_SCREEN": identifier.rawValue
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]
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if disableTimelineAccessibility {
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launchEnvironment["UI_TESTS_DISABLE_TIMELINE_ACCESSIBILITY"] = "1"
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}
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app.launchEnvironment = launchEnvironment
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app.launch()
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return app
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}
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}
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extension XCUIApplication {
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@MainActor
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/// Assert screenshot for a screen with the given identifier. Does not fail if a screenshot is newly created.
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/// - Parameter identifier: Identifier of the UI test screen
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/// - Parameter step: An optional integer that can be used to take multiple snapshots per test identifier.
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/// - Parameter insets: Optional insets with which to crop the image by.
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func assertScreenshot(_ identifier: UITestsScreenIdentifier, step: Int? = nil, insets: UIEdgeInsets? = nil, delay: Duration = .seconds(1), precision: Float = 0.99) async throws {
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var snapshotName = identifier.rawValue
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if let step {
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snapshotName += "-\(step)"
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}
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// Sometimes the CI might be too slow to load the content so let's wait the delay time
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try await Task.sleep(for: delay)
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var snapshot = screenshot().image
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if let insets {
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snapshot = snapshot.inset(by: insets)
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}
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let failure = verifySnapshot(matching: snapshot,
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as: .image(precision: precision,
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perceptualPrecision: 0.98,
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scale: nil),
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named: snapshotName,
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testName: testName)
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if let failure,
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!failure.contains("No reference was found on disk."),
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!failure.contains("to test against the newly-recorded snapshot") {
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XCTFail(failure)
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}
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}
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private var testName: String {
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localeCode + "-" + deviceName
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}
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private var deviceName: String {
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var name = UIDevice.current.name
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// When running with parallel execution simulators are named "Clone 2 of iPhone 14" etc.
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// Tidy this prefix out of the name to generate snapshots with the correct name.
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if name.starts(with: "Clone "), let range = name.range(of: " of ") {
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name = String(name[range.upperBound...])
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}
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return name
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}
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private var localeCode: String {
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if UserDefaults.standard.bool(forKey: "NSDoubleLocalizedStrings") {
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return "pseudo"
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}
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return languageCode + "-" + regionCode
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}
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private var languageCode: String {
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Locale.current.language.languageCode?.identifier ?? ""
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}
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private var regionCode: String {
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Locale.current.language.region?.identifier ?? ""
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}
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}
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private extension UIImage {
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/// Adjusts the image by cropping it with the given edge insets.
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func inset(by insets: UIEdgeInsets) -> UIImage {
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let insetRect = CGRect(origin: .zero, size: size).inset(by: insets)
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let renderer = UIGraphicsImageRenderer(size: insetRect.size)
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return renderer.image { _ in
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draw(at: CGPoint(x: -insets.left, y: -insets.top))
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}
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}
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}
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