mirror of
https://github.com/element-hq/element-x-ios.git
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140 lines
5.7 KiB
Swift
140 lines
5.7 KiB
Swift
//
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// Copyright 2022 New Vector Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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import Foundation
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import SwiftState
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class AppCoordinatorStateMachine {
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/// States the AppCoordinator can find itself in
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enum State: StateType {
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/// The initial state, used before the AppCoordinator starts
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case initial
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/// Showing the authentication flow
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case signedOut
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/// Showing the soft logout flow
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case softLogout
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/// Opening an existing session.
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case restoringSession
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/// Showing the mandatory app lock setup flow before restoring the session.
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/// This state should only be allowed before restoring an existing session. For
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/// new users the setup is inserted in the middle of the authentication flow.
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case mandatoryAppLockSetup
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/// User session started
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case signedIn
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/// Processing a sign out request
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case signingOut(isSoft: Bool, disableAppLock: Bool)
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}
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/// Events that can be triggered on the AppCoordinator state machine
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enum Event: EventType {
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/// Start the `AppCoordinator` by showing authentication.
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case startWithAuthentication
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/// Start the `AppCoordinator` by restoring an existing account.
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case startWithExistingSession
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/// Start the `AppCoordinator` by showing the mandatory PIN creation flow.
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/// This event should only be sent if an account exists and a mandatory PIN is
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/// missing. Normally it will be handled as part of the authentication flow.
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case startWithAppLockSetup
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/// Restoring session failed.
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case failedRestoringSession
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/// A session has been created.
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case createdUserSession
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/// The app lock setup has been completed.
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case appLockSetupComplete
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/// Request sign out.
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case signOut(isSoft: Bool, disableAppLock: Bool)
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/// Request the soft logout screen.
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case showSoftLogout
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/// Signing out completed.
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case completedSigningOut
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/// Request cache clearing.
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case clearCache
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}
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private let stateMachine: StateMachine<State, Event>
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var state: AppCoordinatorStateMachine.State {
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stateMachine.state
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}
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init() {
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stateMachine = StateMachine(state: .initial)
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configure()
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}
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private func configure() {
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stateMachine.addRoutes(event: .startWithAuthentication, transitions: [.initial => .signedOut])
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stateMachine.addRoutes(event: .createdUserSession, transitions: [.signedOut => .signedIn,
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.softLogout => .signedIn])
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stateMachine.addRoutes(event: .startWithExistingSession, transitions: [.initial => .restoringSession])
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stateMachine.addRoutes(event: .createdUserSession, transitions: [.restoringSession => .signedIn])
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stateMachine.addRoutes(event: .failedRestoringSession, transitions: [.restoringSession => .signedOut])
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stateMachine.addRoutes(event: .startWithAppLockSetup, transitions: [.initial => .mandatoryAppLockSetup])
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stateMachine.addRoutes(event: .appLockSetupComplete, transitions: [.mandatoryAppLockSetup => .restoringSession])
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stateMachine.addRoutes(event: .completedSigningOut, transitions: [.signingOut(isSoft: false, disableAppLock: false) => .signedOut,
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.signingOut(isSoft: false, disableAppLock: true) => .signedOut])
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stateMachine.addRoutes(event: .showSoftLogout, transitions: [.signingOut(isSoft: true, disableAppLock: false) => .softLogout])
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stateMachine.addRoutes(event: .clearCache, transitions: [.signedIn => .initial])
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// Transitions with associated values need to be handled through `addRouteMapping`
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stateMachine.addRouteMapping { event, fromState, _ in
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switch (fromState, event) {
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case (_, .signOut(let isSoft, let disableAppLock)):
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return .signingOut(isSoft: isSoft, disableAppLock: disableAppLock)
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default:
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return nil
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}
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}
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addTransitionHandler { context in
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if let event = context.event {
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MXLog.info("Transitioning from `\(context.fromState)` to `\(context.toState)` with event `\(event)`")
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} else {
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MXLog.info("Transitioning from \(context.fromState)` to `\(context.toState)`")
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}
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}
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}
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/// Attempt to move the state machine to another state through an event
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/// It will either invoke the `transitionHandler` or the `errorHandler` depending on its current state
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func processEvent(_ event: Event) {
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stateMachine.tryEvent(event)
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}
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/// Registers a callback for processing state machine transitions
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func addTransitionHandler(_ handler: @escaping StateMachine<State, Event>.Handler) {
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stateMachine.addAnyHandler(.any => .any, handler: handler)
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}
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/// Registers a callback for processing state machine errors
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func addErrorHandler(_ handler: @escaping StateMachine<State, Event>.Handler) {
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stateMachine.addErrorHandler(handler: handler)
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}
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}
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