Beam/ElementX/Sources/Other/ScrollViewAdapter.swift
Mauro 7cf32ba37c
SwiftUI timeline refactor + TimelineViewState decoupling (#1392)
* swiftUI conversion + scroll to bottom

* remove unused

* back pagination implemented, however when a lot of elements are in the scroll the perfomance diminishes not sure what may be causing it

* scroll adapter solution

* way better

* works but height animation in cells are broken

* code improvement

* everything implemented

* rebase fix

* fix

* doc

* fix test compilation

* code improvement and animation improvement

* code improvement

* code improvements

* tests updated.

* pr comments

* better identifiers

* fix

* some PR comments

* pr comments
2023-07-25 12:20:13 +00:00

107 lines
3.2 KiB
Swift

//
// Copyright 2022 New Vector Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
import Combine
import UIKit
class ScrollViewAdapter: NSObject, UIScrollViewDelegate {
enum ScrollDirection {
case up
case down
}
var scrollView: UIScrollView? {
didSet {
oldValue?.delegate = nil
scrollView?.delegate = self
}
}
var shouldScrollToTopClosure: ((UIScrollView) -> Bool)?
private let didScrollSubject = PassthroughSubject<Void, Never>()
var didScroll: AnyPublisher<Void, Never> {
didScrollSubject.eraseToAnyPublisher()
}
private let isScrollingSubject = CurrentValueSubject<Bool, Never>(false)
var isScrolling: CurrentValuePublisher<Bool, Never> {
.init(isScrollingSubject)
}
private let scrollDirectionSubject: PassthroughSubject<ScrollDirection, Never> = .init()
var scrollDirection: AnyPublisher<ScrollDirection, Never> {
scrollDirectionSubject
.removeDuplicates()
.eraseToAnyPublisher()
}
// MARK: - UIScrollViewDelegate
func scrollViewDidScroll(_ scrollView: UIScrollView) {
didScrollSubject.send(())
updateScrollDirection(scrollView)
}
func scrollViewWillBeginDragging(_ scrollView: UIScrollView) {
updateDidScroll(scrollView)
}
func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool) {
updateDidScroll(scrollView)
}
func scrollViewDidEndScrollingAnimation(_ scrollView: UIScrollView) {
updateDidScroll(scrollView)
}
func scrollViewDidEndDecelerating(_ scrollView: UIScrollView) {
updateDidScroll(scrollView)
}
func scrollViewDidScrollToTop(_ scrollView: UIScrollView) {
updateDidScroll(scrollView)
}
func scrollViewShouldScrollToTop(_ scrollView: UIScrollView) -> Bool {
guard let shouldScrollToTopClosure else {
// Default behaviour
return true
}
return shouldScrollToTopClosure(scrollView)
}
// MARK: - Private
private func updateDidScroll(_ scrollView: UIScrollView) {
isScrollingSubject.send(scrollView.isDragging || scrollView.isDecelerating)
}
private func updateScrollDirection(_ scrollView: UIScrollView) {
let velocity = scrollView.panGestureRecognizer.velocity(in: nil)
if velocity.y > Constant.scrollDirectionThreshold {
scrollDirectionSubject.send(.up)
} else if velocity.y < -Constant.scrollDirectionThreshold {
scrollDirectionSubject.send(.down)
}
}
private enum Constant {
static let scrollDirectionThreshold: CGFloat = 200
}
}