Beam/UITests/Sources/Application.swift
Mauro a5d555a33d
Fixing Tests for Xcode 14.3 (#888)
* settting macOS to 13, and let's runa test of... the tests

* I want the artifacts of the test, might give me some more insight in Xcode

* archive artifact

* trying a thing with the xcode version

* push notifications alert makes this test fail

* test improvement

* let's try with a very long time

* let's disable autocorrection

* sleep

* 1 seconds fixed 90% of the issue, 2 should fix 100%

* waiting some more time in flaky tests and updated the content of a test that was failing

* updated a screenshot test that had a notification

* this integration test is a bit so flaky increased the timing

* controlled delay waited a bit moe for the timeline to settle

* try await

* MainActor everywhere

* milliseconds fix

* trying with a bit more waiting time after the tap and a slow velocity for the swipe

* let's try waiting more time
2023-05-15 13:42:40 +00:00

111 lines
3.9 KiB
Swift

//
// Copyright 2022 New Vector Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
import SnapshotTesting
import XCTest
struct Application {
static func launch(_ identifier: UITestsScreenIdentifier) -> XCUIApplication {
let app = XCUIApplication()
app.launchEnvironment = [
"UI_TESTS_SCREEN": identifier.rawValue
]
app.launch()
return app
}
}
extension XCUIApplication {
@MainActor
/// Assert screenshot for a screen with the given identifier. Does not fail if a screenshot is newly created.
/// - Parameter identifier: Identifier of the UI test screen
/// - Parameter step: An optional integer that can be used to take multiple snapshots per test identifier.
/// - Parameter insets: Optional insets with which to crop the image by.
func assertScreenshot(_ identifier: UITestsScreenIdentifier, step: Int? = nil, insets: UIEdgeInsets? = nil, delayInMilliseconds: UInt = 2000, precision: Float = 0.99) async throws {
var snapshotName = identifier.rawValue
if let step {
snapshotName += "-\(step)"
}
// Sometimes the CI might be too slow to load the content so let's wait the delay time
if delayInMilliseconds > 0 {
try await Task.sleep(for: .milliseconds(delayInMilliseconds))
}
var snapshot = XCUIScreen.main.screenshot().image
if let insets {
snapshot = snapshot.inset(by: insets)
}
let failure = verifySnapshot(matching: snapshot,
as: .image(precision: precision,
perceptualPrecision: 0.98,
scale: nil),
named: snapshotName,
testName: testName)
if let failure,
!failure.contains("No reference was found on disk."),
!failure.contains("to test against the newly-recorded snapshot") {
XCTFail(failure)
}
}
private var testName: String {
localeCode + "-" + deviceName
}
private var deviceName: String {
var name = UIDevice.current.name
// When running with parallel execution simulators are named "Clone 2 of iPhone 14" etc.
// Tidy this prefix out of the name to generate snapshots with the correct name.
if name.starts(with: "Clone "), let range = name.range(of: " of ") {
name = String(name[range.upperBound...])
}
return name
}
private var localeCode: String {
if UserDefaults.standard.bool(forKey: "NSDoubleLocalizedStrings") {
return "pseudo"
}
return languageCode + "-" + regionCode
}
private var languageCode: String {
Locale.current.language.languageCode?.identifier ?? ""
}
private var regionCode: String {
Locale.current.language.region?.identifier ?? ""
}
}
private extension UIImage {
/// Adjusts the image by cropping it with the given edge insets.
func inset(by insets: UIEdgeInsets) -> UIImage {
let insetRect = CGRect(origin: .zero, size: size).inset(by: insets)
let renderer = UIGraphicsImageRenderer(size: insetRect.size)
return renderer.image { _ in
draw(at: CGPoint(x: -insets.left, y: -insets.top))
}
}
}