
* Expose logout method from SDK * Use logout from SDK, refactor logging out states * Add some strings * Introduce `initialDisplayName` on `UIDevice` * Implement soft logout screen * Add `softLogout` test screen identifier * Add new fields into the client proxy and implement new delegate methods * Add new fields into the user session and observe new client callbacks * Implement updated login method * Add remote logout state and event into the state machine * Implement refreshing restore token on `UserSessionStore` * Update app coordinator with new states and display soft logout screen when appropriate * Add reference screenshots for soft logout screen * Disable auto requesting photos access on screenshot detection * Make initial device name optional, generate project file * Add changelog * Use logout from SDK, refactor logging out states * Implement soft logout screen * Implement updated login method * Make initial device name optional, generate project file * Fix renamed event * Fix logout race * Remove redundant strings * Reuse existing strings * Confirm clear all data * Expose logout method from SDK * Use logout from SDK, refactor logging out states * Add some strings * Introduce `initialDisplayName` on `UIDevice` * Implement soft logout screen * Add `softLogout` test screen identifier * Add new fields into the client proxy and implement new delegate methods * Add new fields into the user session and observe new client callbacks * Implement updated login method * Add remote logout state and event into the state machine * Implement refreshing restore token on `UserSessionStore` * Update app coordinator with new states and display soft logout screen when appropriate * Add reference screenshots for soft logout screen * Disable auto requesting photos access on screenshot detection * Make initial device name optional, generate project file * Add changelog * Use logout from SDK, refactor logging out states * Implement soft logout screen * Implement updated login method * Make initial device name optional, generate project file * Fix renamed event * Fix logout race * Remove redundant strings * Reuse existing strings * Confirm clear all data * Comment out new apis for now * Make the PR compile
Element X iOS
ElementX iOS is a Matrix iOS Client provided by Element.
The application is a total rewrite of Element-iOS using the Matrix Rust SDK underneath and targetting devices running iOS 15+.
Rust SDK
ElementX leverages the Matrix Rust SDK through an FFI layer exposed as a swift package that the final client can directly import and use.
We're doing this as a way to share code between platforms and while we've seen promising results it's still in the experimental stage and bound to change.
Roadmap
Our current roadmap is available here but as the projects are in their initial stages this is subject to change.
We are aiming to have a fast and fully functional personal messaging application by the end of the year.
Contributing
Please see our contribution guide.
Come chat with the community in the dedicated Matrix room.
Support
When you are experiencing an issue on ElementX iOS, please first search in GitHub issues and then in #element-ios:matrix.org. If after your research you still have a question, ask at #element-ios:matrix.org. Otherwise feel free to create a GitHub issue if you encounter a bug or a crash, by explaining clearly in detail what happened. You can also perform bug reporting (Rageshake) from the Element application by shaking your phone or going to the application settings. This is especially recommended when you encounter a crash.
Copyright & License
Copyright (c) 2022 New Vector Ltd
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this work except in compliance with the License. You may obtain a copy of the License in the LICENSE file, or at:
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.