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47 lines
3.4 KiB
Markdown
47 lines
3.4 KiB
Markdown
## Changes in 1.0.2 (2022-07-28)
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✨ Features
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- Implement rageshake service. ([#23](https://github.com/vector-im/element-x-ios/issues/23))
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- Add filtering for rooms by name. ([#26](https://github.com/vector-im/element-x-ios/issues/26))
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- Settings screen minimal implementation. ([#37](https://github.com/vector-im/element-x-ios/issues/37))
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- Perform password login using the Rust authentication service. ([#40](https://github.com/vector-im/element-x-ios/issues/40))
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- DesignKit: Add initial implementation of DesignKit to the repo as a Swift package. ([#43](https://github.com/vector-im/element-x-ios/issues/43))
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- Room timeline: Add plain styler and add timeline option in settings screen. ([#92](https://github.com/vector-im/element-x-ios/issues/92))
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- Implement and use background tasks. ([#99](https://github.com/vector-im/element-x-ios/issues/99))
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🙌 Improvements
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- Implement new ClientBuilder pattern for login ([#120](https://github.com/vector-im/element-x-ios/pull/120))
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- Flatten the room list by removing the encrypted groups. ([#121](https://github.com/vector-im/element-x-ios/pull/121))
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- Add AuthenticationService and missing UI tests on the flow. ([#126](https://github.com/vector-im/element-x-ios/pull/126))
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- Room: Use bubbles in the timeline. ([#34](https://github.com/vector-im/element-x-ios/issues/34))
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- Room: Add header view containing room avatar and encryption badge. ([#35](https://github.com/vector-im/element-x-ios/issues/35))
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- Add the splash, login and server selection screens from Element iOS along with a UserSessionStore. ([#40](https://github.com/vector-im/element-x-ios/issues/40))
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- DesignKit: Add DesignKit to the ElementX project, style the login screen with it and tint the whole app. ([#43](https://github.com/vector-im/element-x-ios/issues/43))
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- Settings: Auto dismiss bug report screen and show a success indicator when bug report completed. ([#76](https://github.com/vector-im/element-x-ios/issues/76))
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- Bug report: Add GH labels. ([#77](https://github.com/vector-im/element-x-ios/issues/77))
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- Danger: Add a check for png files and warn to use SVG and PDF files. ([#87](https://github.com/vector-im/element-x-ios/issues/87))
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- Add localizations to UI tests target and add some checks. ([#101](https://github.com/vector-im/element-x-ios/issues/101))
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🐛 Bugfixes
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- ElementInfoPlist: Use custom template for Info.plist. ([#71](https://github.com/vector-im/element-x-ios/issues/71))
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- Add a sync limit of 20 timeline items and prefill rooms with this number of events when calculating the last message. ([#93](https://github.com/vector-im/element-x-ios/issues/93))
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🧱 Build
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- Add swiftformat to the project and run it for the first time. ([#129](https://github.com/vector-im/element-x-ios/pull/129))
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- Use v0.0.1 of the DesignTokens package. ([#78](https://github.com/vector-im/element-x-ios/pull/78))
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- Update to v0.0.2 of the DesignTokens package. ([#90](https://github.com/vector-im/element-x-ios/pull/90))
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- Fix Danger's changelog detection. ([#74](https://github.com/vector-im/element-x-ios/issues/74))
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🚧 In development 🚧
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- Add a proof of concept implementation for login with OIDC. ([#42](https://github.com/vector-im/element-x-ios/issues/42))
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Others
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- Add Screen as a suffix to all screens and tidy up the template. ([#125](https://github.com/vector-im/element-x-ios/pull/125))
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- Fix project urls in Towncrier configuration. ([#96](https://github.com/vector-im/element-x-ios/issues/96))
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